Version 0.99.90
New Game Maker Components:
1. Parent: This component allows you to designate an object as a child of another object. When this happens, the child object will move or rotate along with its parent, and it will also be deactivated or activated based on its parent's status.
2. Light Component: Enables you to incorporate real-time lighting effects into your game.
3. Beam Light Component: Enhances scene lighting by generating volumetric procedural beams of light, creating high-quality light shafts and ray effects.
4. GLB Importer Component: Lets you load and view 3D models from GLB files.
5. Conditional Event Component: Specifies that a particular event will only occur when all listed events happen simultaneously. This ensures a unified outcome by requiring the fulfillment of multiple conditions for the desired result.
6. Destroy Component: Immediately removes and eliminates a game object after a specified event occurs.
7. Tag Changer Component: Modifies the tag of a game object after a specified event is invoked.
8. HUD Controller Component: Manages the activation and deactivation of the entire game's Heads-Up Display (HUD).
9. Player Settings Component: Provides new functions to toggle other players' colliders or visibility, and switch the camera to first-person mode or reverse , you can also lock the camera by sending events
10. Player Animation: Enables playing various animations on the main player character.
11. Rotate Around: Let you rotate an object around it self or other objects or even the main player
12 - Set Position : You can set the position of an object to another object in the land
Additional Fixes:
- LookAt: Added tag option for focusing on objects based on their tags.
-GhostFollow: Added tag option for tracking objects based on their tags; changed following point from pivots to center.
-NPC Dialogue System: Allows additional characters in typing.
- Added (W,A,S,D) keys to input button component
- Added two new function to ability limiter component , now you can freeze main player movement or rotations by sending events
- Added two new options to force component , now you can force an object toward another object or the main player
- Added basic standard shape models to Game Starter pack in Game maker
- Objects with Rigidbody components cant be transferred to outside of the land an more
- The object's name can now be directly viewed and modified in the properties panel.
- Two new variables added to the Value Counter component:
- Reset Event: An event that resets the value of the counter to its initial value.
- Toggle for values less than initial: Creators can specify if the value can go below the initial value of the counter.
- Fixed issue where the first notification sometimes didn't show the time when logging in because of the loading screen.
- Fixed issue where too many attempts at loading NPC avatars could cause connection issues.
- Fixed delay in loading NPC avatar icons on lands.
- Fixed force component on constant mode not working correctly.
- Objects with Rigidbody components attached to them cant be transferred to outside of the land any more
- Player now also rotates while on a platform in game maker.
- Changed animation category name to "Transition" as it includes more Translate components now
- If we make an object invisible it will no longer have effect on the camera position
-Fixed lands does not show if we disable them while working on game maker
-Fixed returning to initial state after animation completion, even if it was disabled.
-Value counter component progress now can be shown on a progress bar on top of the main player or another object in the land
-added soccer pass,goal keeper jump right and goal keeper jump left animations into NPC rig animation component sport category
-added soccer pass animation to player animation component
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